1. Touch Your Nose, Please (Simon Says Game)
Simon Says is a classic classroom game which young learners absolutely love. And the best part is it doesn’t require any preparation from the teacher. If you’re not familiar with Simon Says, the rules of the game are simple. The teacher should give instructions to the students and if the teacher says “Simon Says..” before the instruction, then the students should do what the teacher said. If the teacher does not say “Simon Says…’ first, then the students should not follow the instructions.
A great alternative to the classic version of Simon Says is to replace “Simon Says..” with “…please.” So, for example, if the teacher says “Touch your nose, please.” then the students should touch their nose. But if the teacher doesn’t say “please” then the students shouldn’t follow the instruction. This variation of Simon Says is super fun and a great way to teach manners to kindergarten students at the same time.
2. What’s Missing?
o play this fun ESL kindergarten classroom game, all you need are some flashcards. Place 6-8 flashcards on the board and then say each word aloud and ask students to repeat after you. Then, tell students they have 10 seconds to try to memorize the words. After 10 seconds, tell students to close their eyes and then remove one of the flashcards from the board. Next, tell students to open their eyes and ask them ‘What’s missing?’. If a student guesses correctly, invite that student up to the front of the class to choose the next card.
3. What Time Is It Mr. Wolf?
This next kindergarten game is best played outside or in a room with lots of space for the kids to run around. To play this game, choose one student to be the ‘wolf’. The ‘wolf’ must face away from the other students and close their eyes. The rest of the class should stand at the other end of the classroom / playground. Next, the students should shout out ‘What time is it Mr. Wolf?’ and the wolf should answer with a time between 1 and 12 o’clock. The students should then take steps forward corresponding to the time that the wolf answered. For example, if the wolf said “It’s three o’clock.”, then students should move forward 3 steps.
Next, the students should ask again “What time is it Mr. Wolf?” and then take steps forward after the wolf has answered. Once the students are close to the wolf, the wolf can answer ‘It’s dinner time!” and then turn around and chase the students. If the wolf catches one of the students, then that student becomes the new wolf and the game can start again.
