KPD5 – Educational results

Two months were needed for the educational design and planning of the project KPD 5. The development within the classrooms lasted nine months. Thirteen schools from eight countries participated. Students benefited educationally, emotionally, and socially.

Specifically, through KPD5Pupils:

  1.  Communicated with their classmates and with students from other countries.   
  2.  Met different cultures and perceptions. 
  3. Met different methods of communication.  
  4. Cultivated the English language through real communication situations. 
  5. Dialed with different fields of knowledge (Language, Math, STEAM, Science, Art).  
  6. Played and designed games with cards and emotions emphasizing in emotional development. 
  7. Took on the role of game designer and dialed with construction technology and STEAM. 
  8. Played games of different categories, researched with their parents about traditional games, described their favorite game and shared it with their friend.   
  9. Their quiver of games was enriched so they recalled developing them during the break. 
  10. Participated in expressive forms of physical, visual, theatrical action in relation to the cultural context. 
  11. Meet technology devices and applications.
  12. Got to know the creative and rational world of the internet.
  13.  Learned about the dangers and ways of protection creating the first foundations for digital literacy. 

 

From the evaluations of the work, our general assessment is that the main aim was achieved through cooperation we developed a playful process of learning.

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